0 then, local plr_pos = v.Character.HumanoidRootPart.Position, local plr_distance = (hrp - plr_pos).Magnitude, -- modified some closest to mouse function from the devforums idfk where, local player, nearestDistance = nil, math.huge, for i,v in pairs(Players:GetPlayers()) do, if v ~= Players.LocalPlayer and v.Character:FindFirstChild("Humanoid") and v.Character.Humanoid.Health > 0 and v.Character:FindFirstChild("HumanoidRootPart") then, local root, visible = workspace.CurrentCamera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position), local distance = (Vector2.new(mouse.X, mouse.Y) - Vector2.new(root.X, root.Y)).Magnitude. Click Run when prompted by your computer to begin the installation process. local library = loadstring(game:HttpGet(("https://pastebin.com/raw/FsJak6AT")))(), local w = library:CreateWindow("War Simulator"). return (CFrame.lookAt(Tool.Contents.Handle.FirePoint.WorldCFrame.Position, whereHeGonnaBe.Position)).LookVector * 30; table.foreach(Players.LocalPlayer.Backpack:GetChildren(), function(i,v), if v:IsA("Tool") and v:FindFirstChild("Hitboxes") then, if c_player.Character:FindFirstChild("SemiTransparentShield").Transparency == 1 then, hitremote:FireServer(weapon,c_player.Character:FindFirstChild("HumanoidRootPart"),weapon.Hitboxes.Hitbox,c_player.Character:FindFirstChild("HumanoidRootPart").Position), local bow = Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), bruh.Adornee = getClosestToMouse().Character, if (ARROW.Position - closest.Character.HumanoidRootPart.Position).Magnitude <= 15 then, if not UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then, Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = walkspeed, Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = walkspeed + 10.56, Players.LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = jumppower, if autospawn and Players.LocalPlayer.PlayerGui.RoactUI:FindFirstChild("MainMenu") then. Newer Project Mugetsu Script. If you want everyone to have a good time while playing games with other people, you should always put respect for the other players and playing fairly at the top of your list of priorities. Roblox-combat-warriors-script/Script Go to file Cannot retrieve contributors at this time 1287 lines (1166 sloc) 40 KB Raw Blame local Players = game:GetService ("Players") -- Made By Ahmed discord combatlegnd#0440 -- some of the features here are from nova hub if KillAuraHitCooldown == nil then getgenv ().KillAuraHitCooldown = 0.2 end | 48.87 KB, Dart | "What's up guys it's quandale dingle here. Im glad tha Great site. You signed in with another tab or window. Fair use is a use permitted by copyright statute that might otherwise be infringing. | 4.02 KB, C++ | Roblox Anime Warriors Simulator is a fast-paced and exciting game that gives players the chance to participate in fights with other players while playing the role of powerful anime warriors. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. working script for the Warrior Simulator mode: functions: Auto Farm, Collect Coins, Auto Moon How to download: 1) Click the download button. I like this web blog so much, saved to favorites. I love what you guys are up too. Pastebin.com is the number one paste tool since 2002. "Nostalgia Its actually a great and useful piece of info. "do you ever have problems with light users parrying your ds???". 1 hour ago Thanks! Copyright 2023, All rights reserved | https://pastebinscript.com/. | 0.90 KB, C++ | \r\rThank you For wattching Hope you Enjoy the Video :D hit the Like Check Always open links for URL: Roblox Protocol and click Open URL: Roblox Protocol in the dialog box above to join experiences faster in the future! After installation, click Join below to join the action! 1 hour ago Always keep this in mind; its important. 1 hour ago There is a vast selection of Anime Warriors Simulator Script available, all of which can be obtained from the games official website. | 2.63 KB, C++ | I love what you guys are up too. | 0.90 KB, C++ | 1 hour ago [4] = character.Head.CFrame:ToObjectSpace(CFrame.new(fakepos)). This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. 23 min ago 1 hour ago 23 min ago | 4.51 KB, C++ | Save my name, email, and website in this browser for the next time I comment. 1 hour ago Paste the script into your script application 3. local library = loadstring (game:HttpGet ( ("https://pastebin.com/raw/FsJak6AT"))) () local w = library:CreateWindow ("War Simulator") local b = w:CreateFolder ("AutoFarm") local e = w:CreateFolder ("Mix") local u = w:CreateFolder ("Credits") local Worlds = "WorldWar1" b:Toggle ( "Auto-Melee ", function (bool) shared.toggle = bool AutoMelee = bool If you do want to utilize scripts, it is absolutely necessary that you do it in a responsible manner. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. "this script was brought to you by raid shadow legends!!". If you do choose to use scripts in Anime Warriors Simulator, it is imperative that you do so in a responsible manner and refrain from utilizing scripts in a way that harasses or cheats other players. \r New Egypt zone and epic bosses! Block Eating Simulator Script | Roblox Pastebin Hack Gui (Op 2023) March 13, 2023. | 1.58 KB, We use cookies for various purposes including analytics. Thanks! Copyright 2023, All rights reserved | https://pastebinscript.com/. Pastebin is a website where you can store text online for a set period of time. Go To Script Category : scripts ANIME WARRIORS SIMULATOR 2 (PLATINUM) Posted on 26 April 2023 ANIME WARRIORS SIMULATOR 2 Script Pastebin 2022 AUTO FARM | AUTO COLLECT | HATCH EGG | AUTO DUNGEON Go To Script Category : scripts ANIME WARRIORS SIMULATOR 2 (BLUE) Posted on 26 April 2023 Click RobloxPlayer.exe to run the Roblox installer, which just downloaded via your web browser. I like this web blog so much, saved to favorites. If you do decide to use scripts in the game, it is imperative that you do so in a responsible manner. [5] = fakepos * Vector3.new(math.random(1,5),math.random(1,5),math.random(1,5)), getRemote("RangedHit"):FireServer(unpack(args)), getgenv().hitremote = getRemote("MeleeDamage"), getgenv().swingremote = getRemote("MeleeSwing"), getgenv().fallremote = getRemote("TakeFallDamage"), if typeof(v) == "table" and rawget(v, "connectCharacter") then, getRemote("StartFastRespawn"):FireServer(), getRemote("CompleteFastRespawn"):FireServer(), local ui = loadstring(game:HttpGet('https://raw.githubusercontent.com/StepBroFurious/Script/main/HydraHubUi.lua'))(), local window = ui.new("combat warriors", Players.LocalPlayer.UserId, "user"), local main = window:Category("main", "rbxassetid://7733965386"), local player = window:Category("player", "rbxassetid://7743875962"), local combat = window:Category("combat", "rbxassetid://7743878358"), local misc = window:Category("misc", "rbxassetid://7734042071"), local visuals = window:Category("visuals", "rbxassetid://7733774602"), local mainMain = main:Button("main", "rbxassetid://7743875962"), local mainSection = mainMain:Section("the cool stuff", "Left"), local playerMain = player:Button("player", "rbxassetid://7743875962"), local playerSection = playerMain:Section("player stuff", "Left"), local combatMain = combat:Button("combat", "rbxassetid://7743875962"), local combatKillauraSection = combatMain:Section("kill aura", "Left"), local combatSilentaimSection = combatMain:Section("silent aim", "Right"), local miscMain = misc:Button("misc", "rbxassetid://7743875962"), local miscSection = miscMain:Section("the stuff that dont fit anywhere", "Left"), local visualsMain = visuals:Button("visuals", "rbxassetid://7743875962"), local visualsSection = visualsMain:Section(":eye:", "Left"), if typeof(v) == "table" and rawget(v, "gamepassIdRequired") then, if v.gamepassIdRequired == "danceEmotes" then, elseif v.gamepassIdRequired == "toxicEmotes" then, elseif v.gamepassIdRequired == "respectEmotes" then, if typeof(v) == "table" and rawget(v, "getCanJump") then, if typeof(v) == "table" and rawget(v, "_setStamina") then, if typeof(v2) == "table" and rawget(v2, "DASH_COOLDOWN") then, if typeof(v) == "table" and rawget(v, "toggleRagdoll") then, v.toggleRagdoll = function(among, us, irl), Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = 16, Players.LocalPlayer.Character:WaitForChild("Humanoid").JumpPower = 50, for i,v2 in pairs(game.Workspace.Map:GetDescendants()) do, local character = game.Players.LocalPlayer.Character, local rightshoulder = torso["Right Shoulder"], if rightshoulder and rightshoulder.Enabled == true then, local rightshoulderclone = rightshoulder:Clone(), for i,v in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do, if rightarm:FindFirstChild("RagdollBallSocket") then, rightarm.RagdollBallSocket.Enabled = false, sethiddenproperty(rightarm,"AssemblyLinearVelocity",Vector3.new(100,100,100)), rightarm.Velocity = Vector3.new(100,100,100), if torso:FindFirstChild("Right Shoulder") then, if reachchoice == "closest to player" then, elseif reachchoice == "closest to mouse" then, if target.Character:FindFirstChild("Head") and (character.Head.Position - target.Character.Head.Position).magnitude < 100 then, rightarm.CFrame = target.Character.Head.CFrame * CFrame.new(math.random(-0,0),0,0), elseif character:FindFirstChild("Head") then, rightarm.CFrame = character.Head.CFrame * CFrame.new(math.random(-0,0),0,0), game:GetService("RunService").Heartbeat:wait(), if type(v) == "table" and rawget(v, "PARRY_COOLDOWN_IN_SECONDS") and rawget(v, "PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY") then, v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY = 0, v.PARRY_COOLDOWN_IN_SECONDS_AFTER_SUCCESSFUL_PARRY = 0.33, game.CollectionService:AddTag(game:GetService("Workspace").Map,'RANGED_CASTER_IGNORE_LIST'), game.CollectionService:RemoveTag(game:GetService("Workspace").Map,'RANGED_CASTER_IGNORE_LIST'), if typeof(v2) == "table" and rawget(v2, "recoilAmount") then, local oldHumanoid = plr.Character.Humanoid, local torso = game.Players.LocalPlayer.Character.HumanoidRootPart, local ctrl = {f = 0, b = 0, l = 0, r = 0}, local lastctrl = {f = 0, b = 0, l = 0, r = 0}, workspace.CurrentCamera.CameraSubject = torso, local bambam = Instance.new("BodyThrust"), bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart, bambam.Force = Vector3.new(99999,0,99999), bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Instance.new("SelectionBox",game.Players.LocalPlayer.Character.HumanoidRootPart).Adornee = game.Players.LocalPlayer.Character.HumanoidRootPart, local bg = Instance.new("BodyGyro", torso), local bv = Instance.new("BodyVelocity", torso), if oldHumanoid:FindFirstChildOfClass'RemoteEvent' ~= nil then, oldHumanoid.RagdollRemoteEvent:FireServer(true), getRemote("UpdateIsCrouching"):FireServer(true), if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then, elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then, if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then, bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed, lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}, elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then, bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed, for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do, -- hides all of ur body parts expect torso (there is a chance it doesnt work), game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.Part0 = nil, game:GetService("ReplicatedStorage").Shared.Assets.Sounds.KillSound.SoundId = "rbxassetid://"..val, game:GetService("ReplicatedStorage").Shared.Assets.Sounds.HitmarkerSound.SoundId = "rbxassetid://"..val, Players.PlayerRemoving:Connect(function(v), Players.LocalPlayer.leaderstats.Score.Changed:Connect(function(), game:GetService("TextChatService").TextChannels.RBXGeneral:SendAsync(words[math.random(1, #words)]), line.From = Vector2.new(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y), Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid'):ChangeState(3), UserInputService.InputBegan:Connect(function(v), if v.UserInputType == Enum.UserInputType.MouseButton2 then, UserInputService.InputEnded:Connect(function(v), UserInputService.MouseBehavior = Enum.MouseBehavior.Default, bee = workspace.EffectsJunk.ChildAdded:Connect(function(p), if Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") == nil then, local Tool = Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), if Tool:FindFirstChild("ClientAmmo") == nil then, Instance.new("SelectionBox",p).Adornee = p, if typeof(v) == "table" and rawget(v,"shoot") then, if typeof(v) == "table" and rawget(v,"calculateFireDirection") then, v.calculateFireDirection = function(p3,p4,p5,p6), local whereHeGonnaBe = closesta.Character.Head.CFrame + (closesta.Character.Head.Velocity * 0.19 + Vector3.new(0, .1, 0)).
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